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marcingas 2 hours ago [-]
Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)
What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.
To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
biosubterranean 11 minutes ago [-]
Little buggy (dying from things not on the screen), but I love the dwarf fortress esque vibes
jackpirate 1 hours ago [-]
The name let-go of your programming language is awesome!
marcingas 1 hours ago [-]
Thanks! Please check it out and leave me a star if you like it :)
Jeremy1026 2 hours ago [-]
Gets stuck in a redirect loop with the message:
> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
pgt 57 minutes ago [-]
Not a Rogue-like specialist, it's hard – I haven't made it out of level 1 yet.
Parcival 3 hours ago [-]
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
andai 3 hours ago [-]
I see you haven't played Noita!
marcingas 1 hours ago [-]
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
CyberShadow 1 hours ago [-]
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:
─── Messages ───
Old man shuts the gate behind you. You hear him mutter "every time, I swear..."
You must retrieve the Amulet of Lost Semicolons.
You kill the rat! (sneak attack!)
The rat squeals and dies!
You wait. (x10) ᛜ
ᚢ You kill the rat! (sneak attack!) ᛉ
The rat squeals and dies!
You hear muttering. ᛋ
You hear muttering.
You hear muttering.
You hear a distant creak. ᛖ ᛃ
The runestone crumbles as you touch it. You learn: ᛟ means "ice"! ᛚ
You hear a distant creak.
The goblin misses you. (x3)
The goblin hits you for 4.
The goblin hits you for 3. ᛏ
The goblin hits you for 4.
The goblin hits you for 3.
The goblin misses you. ᛚ
The goblin hits you for 4.
The goblin hits you for 2.
The goblin hits you for 4.
The goblin misses you.
The goblin hits you for 2.
The goblin misses you. (x2)
The goblin hits you for 2.
The goblin kills you!
You die...
Note how there were no user action messages during the time the goblin was attacking.
marcingas 1 hours ago [-]
Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)
CyberShadow 22 minutes ago [-]
Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?
fhn 1 hours ago [-]
yeah. something is wrong. You don't even get to fight back.
devindotcom 2 hours ago [-]
that's actually a beloved feature of "true" roguelikes
gchamonlive 3 hours ago [-]
Reminds me a lot of NetHack, good times
Razengan 3 hours ago [-]
Noun of Noun
sandoze 3 hours ago [-]
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
bayarearefugee 3 hours ago [-]
> No credit for the art direction and inspiration? Brogue?
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
marcingas 2 hours ago [-]
I know, this is intentional :)
I took things I like from Brogue and added my own spin on it.
somewhatgoated 3 hours ago [-]
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre
sandoze 3 hours ago [-]
I’ll be sure to keep that in mind with my next plumber platformer
somewhatgoated 1 hours ago [-]
No one calls them plumber platformer though…
If you call it “Mario-like” then I would say most people would understand where the inspiration comes from.
marcingas 2 hours ago [-]
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.
I'll link to Brogue in the README :)
sandoze 2 hours ago [-]
Amazing and great work!
deathanatos 2 hours ago [-]
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".
Brouge isn't the only rouge-like with LoS mechanics.
marcingas 1 hours ago [-]
Brogue is insanely well balanced and ingeniously designed. XsofY is a mere tribute ;)
BeetleB 3 hours ago [-]
Wouldn't the credit go to ... rogue?
sandoze 3 hours ago [-]
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
devindotcom 2 hours ago [-]
are you not familiar with the actual game rogue, or nethack?
Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
fhn 1 hours ago [-]
yep. should be equipped from the start.
marcingas 59 minutes ago [-]
Agree, will patch this.
bennettpompi1 3 hours ago [-]
fun project!
butz 43 minutes ago [-]
[dead]
binary0010 36 minutes ago [-]
Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
marcingas 28 minutes ago [-]
I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.
frakt0x90 30 minutes ago [-]
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.
To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
I took things I like from Brogue and added my own spin on it.
If you call it “Mario-like” then I would say most people would understand where the inspiration comes from.
I'll link to Brogue in the README :)
Brouge isn't the only rouge-like with LoS mechanics.
Brogue looks like this: https://syltefar.com/screenshot/?id=624
1: https://sites.google.com/site/broguegame/